Hej! Hello! Hola! 👋
I'm Jakob – an
Gameplay & Systems Designer
Award-Winning
currently based in Stockholm.
As a designer, I love using gameplay and player decisions to evoke emotions – tension, calm, power, etc. – especially through gameplay loops, encounters, and progression. I also love cross-disciplinary problem-solving.
I have a background in Marketing, Business Intelligence, and Programming.
PORTFOLIO PROJECTS
Quick Guide
FEAR OF THE LIGHT
(2024)
A systemic Survival Horror stealth game where light is scarier than darkness and you use tools and data terminals to avoid enemies, stay out of the light, and escape. The game has a strong core gameplay loop and is a good example of systemic horror design, tension building through tools and encounters, and data-driven design.
Released on Steam, Nominated for Best Design at the Swedish Game Awards 2024, and Winner of Best Tech at the Futuregames Awards 2024.
Design Tasks
Gameplay Loops
Player 3Cs
Player Tools & Abilities
Encounters
Telemetry
Steam Integration
GOOZILLA
(2024)
A satisfying Rogue-like Kaiju-sim and escalating power fantasy where you destroy a city as a slime monster that grows larger and gains new abilities when it eats props and enemies. It's a good example of how the 3Cs and gameplay loops are used to create feelings of power, of collaboration with other disciplines, and of technical implementation and infrastructure skills.
Gameplay & System Design Tasks
Player 3Cs
Eating Ability & System
Gameplay Loops & Progression
Growth System
Quests System
Balancing
Technical Design Tasks
Upgrade System Infrastructure
Level Design Tools
Growth & Eating System Infrastructure
Balancing Tools
AND DON'T FORGET TO FLOSS...
(2024)
A short Horror Visual Novel about anxiety and pressure, as well as the well-meaning, but sometimes harmful, things we hear from others. It's a good example of how I use player choices to build tension and anxiety, and of holistic design where many aspects of design synergize to create an escalating emotional experience.
Design Tasks
Gameplay Loops
Player 3Cs
Emotional Feedback Mechanics
Narrative Pacing & Flow
Dialogue Choice Design
Writing
Hey! I'm Jakob – an
Award-Nominated
Gameplay & Systems Designer
currently based in Stockholm.
As a designer, I love using player decisions and actions to evoke emotions, for example, to build feelings of tension, surprise, power, or calm. I also love
cross-disciplinary problem-solving and the creative cross-pollination that arises in that collaboration.
I have been Programming on-and-off in various languages for over 10 years, and I have an MBA and several years of professional experience in Marketing and Business Intelligence.
Jakob Ferenius
Gameplay & Systems Designer 🎮
Hello | Hola | Hej | 👋 |
Hey! I'm Jakob – an Award-Nominated Gameplay & Systems Designer currently based in Stockholm.
As a designer, I love using gameplay and player decisions to evoke emotions – tension, calm, power, etc. – especially through gameplay loops, encounters, and progression. I also love cross-disciplinary problem-solving.
I have a background in marketing, business intelligence, and programming.